Nostalgia Ends Here: The 2000s Sucked, Actually A decade of recession, war, and fearmongering. But at least we had clear plastic electronics...
Representation and Refraction: Gender and The Triple Goddess in Neil Gaiman’s The Sandman For trans women of a certain generation, The Sandman left a lingering uneasiness.
Playing Fate: Choice and Doom in Gothic Gameplay Why play gothic games where we choose doom, inevitability, and inescapable cycles of despair?
Lore Done Right: Micaiah Johnson’s The Space Between Worlds Lore becomes more powerful when there's less of it.
Sci-Fi, Fantasy, and ChatGPT: How Snobbery Can Save Us From the Literary Robot Apocalypse Readers, critics, and editors have to demand better.
Bringing Sherlock Holmes to the 21st Century (or The Adventure of Japan Having All the Fun) The best Sherlock Holmes stories of the last two decades have come from Japan.
Someone You Can Worldbuild a Nest In: John Wiswell, Fictional Worlds, and Limitations Worldbuilding discussions in genre fiction frequently miss the point.
Interpreting the Abyss: An Ode to Christopher Manson’s MAZE The labyrinth inside an 80s puzzle book will never be solved, never die, and never let go of its victims.